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Some technologies are not available to certain civilizations. As basic technology research is completed, more advanced technologies may become available. Technological advances come in many categories, such as military upgrades (better arms and armor for units), economic upgrades (increasing the efficiency of resource gathering), religious upgrades (faster conversion rates and more abilities for priests) and infrastructure upgrades (stronger fortifications and more resilient buildings). Technology is researched at specific buildings, to which they are generally related for example, religious research is done in temples and improved armor is researched in the Storage pit. The civilizations are sorted into four distinct architectural styles, based on East Asian, Mesopotamian, Egyptian and Greek architecture, which determine their in-game appearance.
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Players choose to play as one of 12 civilizations. Other significant discoveries include new terrain templates, a mode to treble each unit's hitpoints, and a tool to edit map sizes. This allows units to be placed on any terrain and on top of other units, which creates new possibilities for design. Through data editing, the rules of unit placement can also be modified. Some obscure units include a spaceship and a hero that changes ownership when units move near it. In late 2005, it was discovered that by modifying various data files, units present in the beta versions of the game could be made available in the editor. Various unofficial sites exist where custom scenarios can be submitted and downloaded. Ensemble Studios used the Scenario Builder to make the single-player campaigns which shipped with the retail game. This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities as a result.
#Age of empires 3 wiki series#
The creation of user-made scenarios or series of scenarios (campaigns) for the game was made possible using the Scenario Builder. At that point, the Zone abandoned support of most CD-ROM games, including Age of Empires and Age of Empires III: The Age of Kings. Until 19 June 2006, multiplayer gameplay was supported by Microsoft Gaming Zone. Age of Empires also facilitated online and network play with up to 8 people simultaneously. Variations of random map, such as the resource-heavy "Deathmatch", are also available. Aside from the campaigns, there is a game mode called "Random Map", in which a different map is generated for each new game. The campaigns follow the history of the Egyptian, Greek, Babylonian and Yamato civilizations there's also a complete campaign specially made for the demo version that takes place in the Hittite empire. Campaigns are a collection of scenarios which are completed in a linear fashion. The game features four single-player campaigns in which the player is required to complete specific objectives. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units. These are the Stone Age (Mesolithic/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. A major component of the game is the advancement through four ages. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.
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Each with individual sets of attributes, including a varying number of available technologies and units. Resources must also be preserved, as no new resources become available as the game progresses, meaning, if you cut a tree down, the tree will not come back. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire.